Privacy policy

Effective 24 September 2026

Blot Twist is a party game you play with friends in the same room, each on your own phone. This policy explains what the Blot Twist app, our game server and this website do with information about you, why, and for how long.

“We” means Edvard Wikhall, who makes and runs Blot Twist and is the controller responsible for this data under the GDPR. You can reach us at hello@blottwist.app.

The short version

1. What we collect and why

On your phone

The app keeps a few small things in its own storage on your phone. They stay on the phone except where the next section says they are sent to us.

Deleting the app deletes all of this. On Android it is left out of backups; on iPhone it is part of your device backup like other app data.

Sent to our server while you play

Blot Twist runs on our game server, which is what lets iPhones and Android phones play together. While you play, your phone sends it:

We use this only to run your game. The legal basis is that it's needed to provide the game you asked to play (GDPR Art. 6(1)(b)).

Like any internet service, the server also sees your IP address. It uses it to limit how many rooms and join attempts come from one address, so nobody can guess room codes or flood the server. These counters are kept in memory for a few minutes; for a room you created, the count is kept until that room closes. The legal basis is our legitimate interest in keeping the game secure and available (Art. 6(1)(f)).

Connections between the app and the server are encrypted.

Reports, blocks and the family filter

Server logs

The server writes a log of what happens, so we can keep it running, fix bugs and deal with abuse. It contains:

Device IDs and session tokens are never logged. Legal basis: our legitimate interest in running a reliable and safe service (Art. 6(1)(f)).

The camera

The app uses the camera only to scan a room's QR code, and only when you open the scanner. The camera picture is processed on your phone and is never saved or sent to us; only the room code read from the QR code is used.

On iPhone, scanning uses Apple's built-in frameworks on the phone. On Android, it uses Google's ML Kit barcode scanning, delivered through Google Play services. ML Kit also works on the phone and doesn't send the camera picture or the scanned code to Google. Google says ML Kit may send Google diagnostic and usage information, such as your device model, Android version, the app's name and version, a per-installation identifier, performance figures and errors, to maintain and improve ML Kit. See Google's ML Kit terms.

Sharing a game recap

At the end of a game you can share recap pictures of each round: the board with the findings that counted, the drawings, and the room code. The app makes the pictures on your phone. They go only where you send them with your phone's share sheet; we never receive them. The phone clears the temporary copies by itself.

This website

This website uses no cookies, no analytics and no content from other companies: even the fonts come from our own server. Like any website, the servers that deliver it see your IP address and the page you ask for. We don't use that to track you, and any access logs are deleted within 30 days.

The app stores

Apple's App Store and Google Play handle downloads and updates under their own privacy policies. They may show us statistics, such as download numbers and crash reports if you agreed to share them with developers.

2. How long we keep it

WhatHow long
Your game: nickname, findings, drawings, votes, blocks and reports in the roomOnly in the server's memory, never written to disk. Deleted when the room closes: as soon as the last player leaves, or after 30 minutes with no activity. A server restart deletes it too.
Rate-limit counters by IP addressIn memory, for a few minutes, or until a room you created closes.
Server logs, including reports30 days, then deleted.
What's on your phoneUntil you leave the room (room and session token), the findings are sent, or you delete the app.

3. Who sees your data

Nobody else. We don't sell data, and we don't share it for advertising. If data ever leaves the EU/EEA, we protect it with the safeguards the GDPR requires, such as the European Commission's standard contractual clauses.

4. Children

Blot Twist is not directed at children under 13, and we don't knowingly collect personal data from them. The game has no accounts and asks for no real names, contact details or photos. If you think a child under 13 has sent us personal data, for example in a report, write to hello@blottwist.app and we will delete it.

5. Your rights

Under the GDPR you can ask us for a copy of your personal data, and ask us to correct or delete it. You can also ask us to restrict how we use it, or object to how we use it. Where the law gives you the right, you can ask for your data in a portable format.

There are no accounts, so we can only find you in our logs if you tell us enough to recognise your game: for example the room code, roughly when you played and your nickname. Game data is gone once the room has closed, and logs after 30 days.

Write to hello@blottwist.app. We'll answer within one month.

If you're unhappy with how we handle your data, you can complain to your local data protection authority. In Sweden, that is the Swedish Authority for Privacy Protection, IMY.

6. Changes to this policy

If we change how Blot Twist handles data, we'll update this page and the date at the top. Big changes will also be announced in the app or on this website before they take effect.